"What if we combined the best features of great games into one? A vast open-world with beautiful castles that can be built and designed to the block like bases in Rust, fun combat system of Bannerlord, life-like NPCs of Sims 3 & 4, enjoyable economy systems of Anno 1404 & 1800, Tropico 6, and elaborate skills, quests, items and metals of Runescape. That has to be fun!"
- Mbdot -
2020
November 2020
💡 Mbdot thought of creating the ultimate multiplayer Medieval game after realizing that every siege was the same exact thing in Bannerlord.
Mbdot quit the full-time job of a BIM specialist.
December 2020
🎨 Mbdot figured out the workflow between Blender and Unreal Engine 4, while learning how to do basic modelling and animations.
💬 Creation of the Discord, Reddit and Patreon pages of Coronation.
🎮 Impala made a working multiplayer dedicated server of Unreal.
2021
January 2021
🎨 Created the first ever castle in-game and start screen.
🎮 First iteration of the Rust building system.
February 2021
🎨 Created sword, chainmail, crossbow and combat animations to prepare for the directional combat system of Bannerlord.
Impala quit the full-time job of a BIM specialist to focus all efforts into developing Coronation.
March 2021
🎮 Implemented the directional combat system and the first sound (metal sword strike) was heard in the game.
April 2021
🎨 Created Caringtown, added the flowers, cotton plants and grass to the barren landscape, and modelled the villager's clothes.
May 2021
🎮 Created life in the world with NPCs being able to work for you, basic crafting, loot bags, trade menu, the PvP war happened and trailer was made.
🎦 Watch the first trailer here:
https://www.reddit.com/r/CoronationGame/comments/n4t4ct/build_a_town_manage_your_villagers_and_defend/
June 2021
🎨 Improved the art style with better textures, better trees, added banner icons and medieval tabards to easily distinguish foes from allies.
🎮 Implemented the character customization.
July 2021
🎨 Added 2h swords, weapon trails, sounds and music.
💬 Created the Itch Page in preparation for the Demo to be launched in August.
🎦 Watch the second trailer here:
https://www.reddit.com/r/CoronationGame/comments/ot90us/shortened_our_video_and_updated_the_title_logo/
August 2021
🎨 Underwent a major graphics overhaul that affected textures, models, foliage, UI change in art direction, and conducted many play tests to prepare for the Early Access release at Steam on 1st October 2021.
September 2021
🎨 Added more furniture to decorate homes.
🎮 Added quests, levelling of skills, and inventory transfers.
💬 Created the Steam Page and Wiki.
October 2021
🎉 Early Access release on 1st October 2021.
🎮 Added the people panel, Matchlocks and training equipment.
November 2021
🎮 Added the Server Save system, new Island map, 3 new dungeons, farming system and the Farmer job.
December 2021
🎮 Improved the World Map to become interactive and able to locate castles and friends easier.
🎨 Improved the looks of the UI to be more visually appealing.
2022
January 2022
🎨 Added more options to customize your characters and people, and revamped the animations.
Now
February 2022
As of now, we're currently working on these items:
Horses and Mounted Combat:
- Desert islands have the horse resource, allowing you to build a stable, spawning horses with a limit of 3 per stable. As usual, resource buildings must be built on the ground.
- Mounting horses increase movement speed and allow usage of melee or ranged weapons while on a horse.
- Extra damage dealt based on how fast the attacker is moving.
New mobs and metals:
- A variety of new mobs to kill and complete quests, and more metal tiers to upgrade to.
Social Interactions:
- Talk "socially" with a villager once a day to improve your relationship with them. Stronger relations will increase their bond with you, increasing their HP significantly.
- Villagers will sometimes talk to each other with random chit chat, also increasing their HP if it happens.
Support the development